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Who can apply for this course?
Those who are looking forward for a career in Animation Film making can apply for this
What is the minimum qualification for joining the course?
10th Standard – Pass or Fail. Anyone over the age of 18 can apply.
What is the duration of the training program?
12 months at 4 hours a day and 5 days a week
To pursue Advance Certificate in MAYA do I need to have any knowledge about Animation / Drawing or any other technical knowledge?
To study MAYA you don’t need to have any prior technical knowledge. You will be mentored on all required techniques and technologies as and when required. The passion and flair to excel and make a career is the driving force.
Will I be assured of placement on completion of the course?
Aniframes College of Arts & Multimedia maintains a 100% track record of having all their successfully passed out students being employed. Thereby if you successfully complete the course, the placement cell will ensure that you find employment in companies relevant to your subject.
Program Objective and Description
The Advance Certificate in MAYA is designed to build knowledge and skills through an intensive series of subjects that cover a wide spectrum of animation film making. Students gain knowledge based on experience through extensive lab time using multiple hardware platforms. A one-to-one (student-to machine) lab ratio allows students to individually explore the intricacies of a wide variety of graphics software. Students create a series of projects and assets throughout the program in addition to a final project specially developed to demonstrate their knowledge and abilities to potential employers.

The training provided in the Advance Certificate in MAYA program will include modelling, texturing, lighting, character rigging, 3D animation, rendering and dynamic effects.

This training will prepare students for entry level positions in the fields of animation for film and television, video game production, scientific visualization and other mediums that require 3D graphics and animation. Students will learn to take a project from the beginning on conceptualization process through to final output.

• Course Sequence
Typically, the Advance Certificate in MAYA program follows the course sequence outlined here, however, Aniframes College of Arts & Multimedia reserves the right to modify or change curriculum, class schedules and/or course sequence as it deems necessary to ensure that student and institutional goals are met.
• Modelling
Students examine 3D modelling techniques, terminology and methods. Students learn basic 3D modelling by using specific toolsets with an emphasis on modelling efficiently and correctly. Students will explore methods of modifying and deforming geometry, and apply skills to architecture, landscapes, vehicles, and characters.
• Organic Modelling
Organic Modelling focuses on techniques of rapid organic character and creature creation within a digital sculpting environment. The students will take their designs from Creative Pre-production and realize them in a 3D environment. The goal is to complete a production ready model for the character rigging and animation pipeline.
• Texture & Lighting
This subject introduces the fundamental concepts, terminology and techniques of computer-generated 3D texturing and lighting. Students will create and apply textures to 3D objects, as well as work with concepts and techniques that will be used to render realistic objects and scenes. Students will explore the use of Photoshop and other software tools to create texture sources, and will work to create various real-world lighting effects, textures, texture maps and lighting schemes for 3D objects.
• Character Rigging
This subject demystifies the CG character setup process. Students will begin by finalizing their character models, then build a skeleton and bind it to the character. They will then build controls and an interface so that the character is easy to animate. The character setup each student creates will be tested by animation assignments both for the body and the face.

We will touch on more advanced topics including MEL scripts and expressions. Upon completion, each student will have created, set up, and tested a character with a custom graphical user interface.

• Animation
Students are presented with the fundamentals of animating in a 3D environment. Students will explore the principles used in traditional cartoon animation, and how they affect modern digital animation techniques used in current industries. Students will learn how to pre-visualize an animation before producing it, and then move through a series of basic digital animation techniques to realize the final product. Animation skills will be developed through animating objects and infusing them with human characteristics, including a realistic walk cycle, action studies, and a final acting scene.
• Facial Animation & Lip Sync
In Facial Animation & Lip Sync, students will be introduced to the procedures to correctly animate facial expressions and lip sync to dialogue. Methods of acting and performance will be explored for their applications within animation. Students will use the production packet created in Creative Pre-production as a roadmap for an animated piece. After the fundamentals are reviewed, students will embark on the creation of the final animation project.
• Dynamic Effects
Dynamic effects are a way of using physics to animate motion in order to create effects like explosions, smoke, fire, cloth, and liquid. Some of the dynamic engines covered in this class are particles, rigid bodies, N-cloth, fluids and hair. Each lecture consists of an introduction to an engine with its functions and terminology fully explained. The students are also given many examples that guide them into creating their own visual effects. Work in this class consists of smaller projects and one final, which is a visual effect of the student’s choice.
• Portfolio
Students will create the presentation elements that surround the main demo reel. Students will learn how to make successful presentations that address the needs expressed in a variety of job descriptions. Presentation materials created in class will include visual branding, creating reel openers and closers, and the compilation of any traditional artwork. Students will also learn how to layout and implement an artist-friendly portfolio web site. This class will culminate in a finished, professional demo reel on a DVD presented to a large audience for feedback and a modular portfolio website.
Career options after completion of (ACM)
• 3D Animator
• 3D modeller
• Compositor
• Rigging artist
• Lightning artist
• Texturing artist
• FX Artist

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